package media.sound;

public class GameSound {
	private static SoundBackground m_soundBg = null;
	private static SoundEffect m_soundEff = null;
	public static SoundBackground GetBgSound()
	{
		return m_soundBg;
	}
	
	public static SoundEffect GetEffSound()
	{
		return m_soundEff;
	}
	
	public static void SetBgSound(SoundBackground soundBg)
	{
		m_soundBg = soundBg;
	}
	
	public static void SetEffSound(SoundEffect soundEff)
	{
		m_soundEff = soundEff;
	}
	
	public static void LoadIngameSound()
	{
		if(m_soundEff != null)
		{
			m_soundEff.LoadIngameSound();
		}
	}
}
